![]() ![]() Traits are passive skills that the player’s Daughters will develop through combat. ![]() Sure a higher level daughter has a larger health pool and dishes out more base damage, but they are trait-less. Let’s talk about Daughter traits before getting into why these are the two most important moves in the game.Īs players progress, they’ll gain the ability to birth new daughters at higher levels (4, 7, 10 & 15) While this may seem like the smart thing to do, players will actually be shooting themselves in the foot. Players should ALWAYS be sidestepping to get into position. Let’s be clear, neither of these attacks will deal any damage, but Othercide is about survivability first and foremost. Secondly is the Blademaster’s Sidestep which allows her to jump to ANY tile in range for only 15 AP. This will allow players to put a daughter in position and take action before an enemy can. Spirit Haste allows the Soulslinger to boost an ally in range by 20 initiative. Not only are Soulslingers and Blademasters the most important weapons in the player’s arsenal, they also come with the two most important moves in the game. ![]() While each Daughter offers its own unique roll in combat, the two most important classes are Soulslinger and Blademaster. Blademasters are the beating stick of the bunch, and Scythedancers dish out armor shredding AoE damage. Soulslingers wield a pair of dual revolvers and will be able to dispatch of Suffering's minions at a distance. Shieldbearers will act as the ‘tank’ absorbing damage and delaying enemies. There are four character classes that players can choose from in Othercide. ![]()
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